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Legends of runeterra
Legends of runeterra









His name is Nautilus, and you can just see him on the right. I've got a Champion on the board, which are extra powerful cards that level up once you meet their conditions. This particular toad destroys two cards from my deck, which is a good thing because that trims my deck down to 15 cards, plunging me into "Deep" mode. When my Thorny Toad on the left dies, it triggers its "Last Breath" effect. Fortunately, my units are even specialer. From left to right, two of them summon a skill that does two points of damage to my nexus, one can attack my blocker before the blocker gets to strike back, and the last one deals excess attack damage to my nexus.

legends of runeterra

I'm being attacked, and each of my opponent's units can do something special. Those decisions might be chewy, but they're too easy to be interesting.Įxample time! Take a look a this screenshot.Ĭor, that's a lot going on. I wind up having to put thought into what to do, but I don't normally wind up having to think very hard. It's complicated in the sense that there can be a lot of variables to consider at once, but simple in the sense that once I start thinking about those variables, the right course of action is clear. In the other half of my games, the best option isn't always obvious, but I can still arrive at it fairly easily. I don't need to agonise between options, because the best option is immediately apparent. I tend to either have a unit that can survive a few attacks, or a spell that efficiently wipes out an enemy or two. I'd say around half of my games with that deck are ones where I don't really need to think. My favourite, at the moment, is a control deck that revolves around summoning sea monsters that get much more powerful once I've burned through half my cards. Varied and evolving deck matchups are a large part of why people play these type of games for a long time, and that's largely true of Runeterra. Your goal is either to survive until you can overwhelm your opponent with powerful late-game effects, kill your opponent super early, or thread the middleground and knock them out in the mid-game. In multiplayer card games, your deck should always be built around one of three established routes to victory. A beginner's experience is better reflected here, though note that piece is a little out of date, as nowadays the game's much more generous with handing out cards and Expedition tokens. It's also important to bear in mind that this is my perspective after playing for dozens of hours.

legends of runeterra

You'll have to bear with me while things get fiddly, because "simple" isn't quite the right word (except for when it is). Once you get comfortable, with the game and with your decks, those decisions are usually pretty simple. It's all about engineering favourable trades, through playing the right units or casting the right spells. Every turn, one person attacks while the other defends, and the defending player gets to choose which of their units they're going to block with. You're playing cards with the goal of destroying your opponent's Nexus. If you've played Hearthstone or Magic The Gathering, you will find Runeterra deeply familiar - and if you've played League Of Legends, you'll recognise the characters. It's a bit weird, then, that I'm still enjoying Legends Of Runeterra quite a lot, despite many of my matches containing very few interesting decisions at all. Generally speaking, the more interesting the decisions, and the more densely they're packed together, the more I enjoy myself. Personally, I find it a helpful way of thinking about why I enjoy most of the games I play.

legends of runeterra

"Of course they are!", you might say, or possibly "of course they're not!". That Sid Meier quote has been floating around for nearly a decade, and writing it out nowadays can seem pat.

#Legends of runeterra series

"Games are a series of interesting decisions".

legends of runeterra

A strategy card game that's loaded with charm, even if it isn't packed with interesting decisions.









Legends of runeterra